The Monarch deck (also known in OCG as Emperor) is a very aggressive deck with a main purpose to summon Monarch monsters, which becomes easy because they only require a sacrifice, and the field can be cleared by opponent’s cards. The D.D. deck is specialized in removing more cards from the game (RFG). This way the two deck can combine very well, and not only the opponent’s field will be cleared but also the RFG zone is filled with cards.
Caius the Shadow Monarch
Granmarg the Rock Monarch
Kuraz the Light Monarch
Mobius the Frost Monarch
Raiza the Storm Monarch
Thestalos the Firestorm Monarch
Zaborg the Thunder Monarch
Cyber Dragon & The Tricky – Thanks to their effects they can easily be specially summoned by a hand on the field, and their attack is not to be underestimated. This is a quick way to summon a Monarch monster.
D.D. Survivor & D.D. Scout Plane – These are the two most popular D.D. monsters for this type of deck, because if you are playing RFG style through Macro Cosmos, Dimensional Fissure and others, after being sacrificed for a Monarch monster or are destroyed with the cards mentioned before, the D.D. monsters are send in the RPG zone and with their effects at the end of the turn they can be summoned on the field.
Gravekeeper's Spy & Treeborn Frog – The Spy allows you to summon a Gravekeeper card by both ways - destroying or flipping the spy (it is recommended not to use any other card but the Gravekeeper Spy). And the others can be easily summoned from the graveyard. These are another type of cards which allow the summoning of the Monarch monsters.
Marshmallon & Spirit Reaper & Shiba-Warrior Taro – All three cards cannot be destroyed in battle, and each one has an effect. Besides, Shiba is a tuner monster and it can be of help, allowing you to summon a Synchro monster.
Brain Control & Enemy Controller & Soul Exchange – These are cards very useful in this deck, because they allow you to easily summon a monarch monster, by using opponent’s monsters. This way the field is cleaned up faster.
If you are playing RPG Monarch deck you’ll need at least the most important D.D. support cards for the RPG.
You can use many other cards to support this deck – for example Swords of Revealing Light, Lightning Vortex, Bottomless Trap Hole, Solemn Judgment, Dark Bribe, Mirror Force, Torrential Tribute and others. It depends on you.
Different Dimension (D.D.) cards:
D.D. Crazy Beast
D.D. Scout Plane
D.D. Warrior Lady
D.D.M. - Different Dimension Master
Different Dimension Dragon
D.D.R. - Different Dimension Reincarnation
Different Dimension Gate
Different Dimension Capsule
Burial from a Different Dimension
D.D. Trap Hole
Return from the Different Dimension
Kycoo the Ghost Destroyer, Bazoo the Soul-Eater, White-Horned Dragon – These are the cards that will help you lower the cards in the graveyard and increase the cards in the RFG zone.
Gren Maju Da Eiza, Helios - The Primordial Sun, Helios Duo Megistus, Helios Trice Megistus – All monsters whose attack depends on the cards in the RFG.
Scanner – A useful monster, which allows you, only once in your turn, to choose a monster from the opponent’s RFG zone and the Scanner takes it’s name, Atrribte, LVL, ATK and DEF, until the end of the turn.
Divine Knight Ishzark & Dimensional Alchemist – Two powerful monsters which help you increase the cards in the RFG zone.
Zeta Reticulant – Good support monster, which besides the good attack has an effect which allows you to make summoning through sacrifice.
Macro Cosmos, Dimensional Fissure, Banisher of the Light, Banisher of the Radiance – All four cards send the cards which go to the graveyard in the RFG, except for the Dimensional Fissure. It only sends monsters.
Gravekeeper's Servant – If you have a Macro Cosmos, Dimensional Fissure, Banisher of the Light or a Banisher of the Radiance on the field a card cannot be directly sent into the graveyard, which means your opponent can’t attack.
Soul Release – You can sent 5 cards from the opponent’s graveyard out of the game.
Nobleman of Crossout – You can send a monster facing down out of the game.
Chaos End – If there are 7 or more cards in the RFG zone, you can destroy all the monsters on the field.
Soul Absorption – For each card removed from the game while this card is on the field you receive 500LP.
D.D. Dynamite – Does 300 damage to the opponent for each of his cards in the RFG zone.
Dimensional Prison When the opponent’s monster attacks, you can send it out of the game.
Bottomless Trap Hole – When the opponent summons a monster with 1500 attack points or less you can activate this card and destroy the monster or send it into the RFG zone.
Karma Cut – Sacrifice one card and remove a monster from your opponent, facing up. Moreover every monster with the same name from your opponent’s graveyard is being removed from the game.
Mirror Force – This card allows you to remove monsters from your opponents side, in bad for you situations. And if you have a card which sends the cards from the graveyard to the RFG, then you can make a mass elimination of the opponent’s monsters out of the game.
The making of the rest of the deck is up to you and you can do anyway you like.
For more info and the full list of effects of the cards you can use
Translated from Bulgarian language by:allegra